![adobe flash player chromium gmod adobe flash player chromium gmod](http://moiprogrammy.com/images/upload/4/3/d/1818/screenshot/adobe-flash-player-dlya-google-chrome-14651.jpg)
GMod as it currently is won't be easily switchable to Source2 ( whenever it's available to be actually used anyway ), so even if Source2 fixes all issues, it's still not happening in the near future.Īlso mac poses an issue because apple moved mac to 圆4 only (as is common nowadays, windows is actually the only modern OS that still supports x86 "natively", all others need some sort of compatibility layer installed first), and google moved most of their stuff to follow that direction, essentially scrapping x86 support on CEF as well. The steam HTMLInterface however solves both cases, it has the licenses covered and since steam runs on mac, it's also able to actually run it's cef instance (for those who don't know, steam uses a slightly modified CEF branch of their own) There is still the possibility to just use a pre-CEF 2272 build for macs to run.īut it doesn't end there, CEF requires some tweaks and special licenses to allow patented codecs such as mp3 and x264.
![adobe flash player chromium gmod adobe flash player chromium gmod](http://3.bp.blogspot.com/-VbSdn0RaBls/UEYTisZUGAI/AAAAAAAAJ58/J3ccfm_r-E4/s320/chromium-flash-ppapi.png)
There are test builds of Source1 with 圆4, but they are, only tests. Source1 simply wasn't designed with 圆4 in mind, so more of a limitation then a requirement.